Company life

01
Oct

Becoming Family-Friendly

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In 2011 one of my first tasks at this workplace was to prepare our “Family-Friendly Workplace” tender. We welcomed the chance, and our managers welcomed it as well, as although the notion was not yet common, the practice itself was, and we felt that it has a place and genuineness […]

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27
Aug

Robot in the room

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It does help if one knows trigonometric functions. I have encountered an interesting problem in connection with our game in the making. The name of the main character and the location has been changed due to privacy rights… 🙂

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25
Jul

Development of Liquiface User Interface

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We have written before that we developed a NetBeans plugin called Liquiface. Besides finding Liquibase, which we tried to create a “face” for through this development, an incredibly useful tool, the project was also interesting for us because we hadn’t had any prior experiences in NetBeans plugin development or the […]

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25
Jul

Visual Library

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The Liquiface plugin Within our Fedex-day project we have applied a new library in Liquiface, the Visual Library. This is what I’ll talk about in more detail now.

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25
Jul

Liquiface User Guide

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As mentioned in an earlier post, we developed a NetBeans plugin called Liquiface, serving as visual support to the Liquibase tool. There we described how the project had started and summarized what it became. In this post I’d focus on the latter, that is, I will introduce the app and […]

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01
Jul

The limitations of iBooks when playing audio files in interactive EPUB3 format – through the developers’ eyes

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In June, 2012 our company published our first interactive book for iBooks capable iOS devices. Taking the idea further, in December the same year we created and published the first episode of the Tales from the Playroom series, entitled First Colours megérkezik in Hungarian and The Arrival of Erste Farben in English. […]

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07
May

App icon A/B test through Facebook ad

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I’ve come across two interesting articles on the net. One is about app icons, the other is a case study about the effects of app icon change on downloads. Based on what I’ve read, I though it would be worth changing our game icon. I’ve also had another idea on […]

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30
Apr

Experiences with OpenGL ES 2.0: Part I

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During the development of Sprinkfield I hardly used OpenGL since Cocos2D matched our needs perfectly. However, our new game under development calls for more than “putting together” a few sprites so I had to familiarize myself with the tips & tricks of Open GL to a greater extent. In terms […]

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18
Apr

Sprinkfield level difficulty

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We already wrote about the difficulties of finding the best solution for a given level. When it had turned out that manually designed levels could be tested for solvability and searched for the best solution in an automated way, using a programme algorithm, our next idea was to automate the […]

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16
Apr

Useful scripts for developing Android games using cocos2d-x

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In this post we would like to share two useful scripts. The first one dynamically include the files to be compiled; the second one installs and runs the app on all running emulators simultaneously, saving us precious time.

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