Blog

01
Jul

The limitations of iBooks when playing audio files in interactive EPUB3 format – through the developers’ eyes

Posted by | | Company life | No Comments on The limitations of iBooks when playing audio files in interactive EPUB3 format – through the developers’ eyes

In June, 2012 our company published our first interactive book for iBooks capable iOS devices. Taking the idea further, in December the same year we created and published the first episode of the Tales from the Playroom series, entitled First Colours megérkezik in Hungarian and The Arrival of Erste Farben in English. […]

Read More
16
Apr

Useful scripts for developing Android games using cocos2d-x

Posted by | No Tags | Company life | No Comments on Useful scripts for developing Android games using cocos2d-x

In this post we would like to share two useful scripts. The first one dynamically include the files to be compiled; the second one installs and runs the app on all running emulators simultaneously, saving us precious time.

Read More
09
Apr

Useful 3rd party libraries for development in cocos2d-x

Posted by | No Tags | Company life | No Comments on Useful 3rd party libraries for development in cocos2d-x

In our game, player data are stored in sqlite3 while level configs as JSON. For porting the program, we had to find the corresponding function libraries. The description below are based on the sample project environment we created in our two former blog entries here and here.

Read More
05
Apr

Development Environment Preparation for Porting IOS Game Made Using the Cocos2D Framework to Android Part 2

Posted by | No Tags | Uncategorized | No Comments on Development Environment Preparation for Porting IOS Game Made Using the Cocos2D Framework to Android Part 2

Aka How Do We Get the Project Created in Part 1 to Work in ADT Eclipse Based on the ideas given in the first entry, I prepared the next step in the process. This next step naturally presupposes successful completion of the tasks described in the first entry. 🙂

Read More
02
Apr

Development Environment Preparation for Porting IOS Game Made Using the Cocos2D Framework to Android Part 1

Posted by | No Tags | Company life | No Comments on Development Environment Preparation for Porting IOS Game Made Using the Cocos2D Framework to Android Part 1

Let’s get the necessary tools and sources for development – Android SDK, Android NDK, and the Cocos2d-x framework – let’s set up a basic project and support our project with version control system. Last year our company published Sprinkfield, a logic game for IOS. You can read about the development of […]

Read More