Blog

30
Apr

Experiences with OpenGL ES 2.0: Part I

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During the development of Sprinkfield I hardly used OpenGL since Cocos2D matched our needs perfectly. However, our new game under development calls for more than “putting together” a few sprites so I had to familiarize myself with the tips & tricks of Open GL to a greater extent. In terms […]

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18
Apr

Sprinkfield level difficulty

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We already wrote about the difficulties of finding the best solution for a given level. When it had turned out that manually designed levels could be tested for solvability and searched for the best solution in an automated way, using a programme algorithm, our next idea was to automate the […]

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16
Apr

Useful scripts for developing Android games using cocos2d-x

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In this post we would like to share two useful scripts. The first one dynamically include the files to be compiled; the second one installs and runs the app on all running emulators simultaneously, saving us precious time.

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11
Apr

Solving Sprinkfield

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Sprinkfield is a logics game in which we must water a given area or field, following a number of rules (to read about the rules briefly, see here). First it seemed a good idea to create new levels by simply drawing them, however, it caused 2 problems: To address the […]

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09
Apr

Useful 3rd party libraries for development in cocos2d-x

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In our game, player data are stored in sqlite3 while level configs as JSON. For porting the program, we had to find the corresponding function libraries. The description below are based on the sample project environment we created in our two former blog entries here and here.

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05
Apr

Development Environment Preparation for Porting IOS Game Made Using the Cocos2D Framework to Android Part 2

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Aka How Do We Get the Project Created in Part 1 to Work in ADT Eclipse Based on the ideas given in the first entry, I prepared the next step in the process. This next step naturally presupposes successful completion of the tasks described in the first entry. 🙂

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02
Apr

Development Environment Preparation for Porting IOS Game Made Using the Cocos2D Framework to Android Part 1

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Let’s get the necessary tools and sources for development – Android SDK, Android NDK, and the Cocos2d-x framework – let’s set up a basic project and support our project with version control system. Last year our company published Sprinkfield, a logic game for IOS. You can read about the development of […]

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